{"id":1025,"date":"2020-01-04T22:59:02","date_gmt":"2020-01-05T03:59:02","guid":{"rendered":"https:\/\/smartdsp.pro\/?p=1025"},"modified":"2023-11-14T17:50:11","modified_gmt":"2023-11-14T22:50:11","slug":"mixdown-101","status":"publish","type":"post","link":"https:\/\/smartdsp.pro\/mixdown-101\/","title":{"rendered":"Mixdown 101"},"content":{"rendered":"

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MIXDOWN 101<\/h1>\n

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\u00a0INDEX : <\/strong><\/h3>\n

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I. Gain Staging<\/a><\/strong>
II. Frequency Bands<\/a><\/strong>
III. Detailed steps of a Mixdown<\/a><\/strong>
IV. Dynamic & Tonal processing<\/a><\/strong>
V. Spatio-temporal processing<\/a><\/strong>
VI. Mixing Tips<\/a><\/strong><\/p>\n

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Mixdown is a science and an art at the same time. It take ages if not an entire life to master.
I do not pretend that you\u2019ll learn everything through this article and that it\u2019ll make you a pro.
But, hopefully, it should help you to understand better what makes a good mixdown, what tools are used, why and even more\u2026<\/p>\n

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Without waiting any longer let\u2019s dive in to it with our first chapter: Gain Staging<\/p>\n

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I. Gain Staging<\/strong><\/h2>\n

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The volume balance between the elements of your track is at the same time your starting point and the major keypoint to focus in order to ensure a good\/excellent mixdown. Sometimes the sweet spot in the relation between two elements is really close, a matter of 1dB or less.<\/p>\n

Note:<\/strong> An accurate monitoring system that you know well and can rely on is absolutely necessary in order to make informed choices.<\/em><\/p>\n

If you take the time to analyse several tracks from the same genre and this in multiple genres you’ll notice some strong volume balance caracteristic with always the same elements on the same foreground\/background… To explain this better we’ll visualize 6 different stages between the lowest & loudest elements in the track. Respectively the really far background and the Foreground really close\/in front.<\/p>\n

1. Really Loud \/ Exceptionnal (SFX, Explosion…)
2. Foreground (Vox\/Lead)
3. Middleground (Drums\/Bass)
4. Support Background (Back Vox, Strings\/Pads…)
5. Discrete Background (Reverbs, Delays…)
6. Very Far, barely hearable (Textures, Drones…)<\/p>\n

You should think of those as flags\/stages when balancing your track, place your foreground around -14dBfs and balance the rest around it.
Don’t be scared! Dbfs is explained on the next page.<\/em><\/p>\n

For genres like Techno, House, Hip Hop, Edm etc… Kick\/Bass will be in the foreground with\/or instead of the vox.
For genres more acoustic\/folk\/experimental (reggae, jazz, rock, ambient) etc… Kick & Percussive elements might be Middleground or even lower.<\/p>\n

Nothing is settled ! Of course you can always break the “norms” if you feel like it suits your track. This is just some kind of scheme to help you to achieve a structured volume balance.<\/p>\n

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14dBfs ? <\/strong>
dBfs (Decibels Full Scale) are the Decibels in digital world, the ones you can read in your daw. You’ll be able to read usually 2 types of dBfs, the RMS (Root Mean Square) and Pk or TP (Peaks or True Peaks).<\/p>\n

Quickly\/Roughly : RMS would be more the medium\/integrated level of a sound and Peak the highest level reached by a sound.<\/p>\n

Go further by reading a bit on dBfs RMS & Peaks\/True Peaks<\/a><\/p>\n

ok, dBfs i got it but why -14 ? It’s really low, isn’t it ?<\/strong>
No, -14 is not low, there is many reasons :<\/p>\n

– You’ll add up many elements so with your Kick at -14dBfs peak when you’ll have added everything you’ll be already higher.<\/p>\n

– Plugins have some optimal entry levels, which for most are between -24 and -14dBfs (usually between -18 \/ -14) , which means they’ll operate better if the input sound is in the appropriated range. Feel free to adjust the volume before and after some specific plugins to match the optimal input level if needed, especially if you are running some audio recorded in 32bit, in a 32bit-float environment, it should not affect it (negatively) at all.<\/p>\n

– K-System metering, K-14 (and K-12 \/ K-20)
K-System is a metering system developed by famous engineer
Bob Katz<\/a> which take in consideration headroom for dynamics (and mastering). With K-14 it basically means that you bring your “0dB” to -14dBfs , your 0dB (actual -14dBfs) is now your target for your medium RMS in the loudest parts of the track, peaks may go a bit above (max +8dB, so you keep 6dB of headroom for mastering). It would mean that the track would have +8dB of Dynamic Range (DR) which is already a lot for most modern tracks\/genres.<\/p>\n

In other words, it allows to easely work lower with loosing your marks.
Of course you compensate a bit by raising your Monitors volume or Audio Interface Output since you are mixing lower in the DAW and sound is coming out lower from the Master.<\/p>\n

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K-System is easier to see\/practice than to understand explained like this, i invite you to check the pictures in the “Illustrations” folder joined along this course.<\/p>\n

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K-12 & K-20 works the same way but at respectively -12dBfs and -20dBfs, they are mostly used respectively for Spoken works\/Broadcast and more dynamic content in the case of K-20 like Jazz, orchestral music etc…<\/p>\n

Dynamic Range (DR) is the range between the lowest and the loudest sounds of the track.<\/p>\n

Crest Factor (CF) is the range betweent the RMS level and the highest Peaks of the track.<\/p>\n

Go further on K-System with this article<\/a><\/p>\n

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II. Frequency Bands<\/strong><\/h2>\n

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Frenquency sets the wave length of a sound, it’s pitch. The lower the frequency is in Hertz (Hz) the longer the wave is making the sound low in pitch, while higher frequencies gives shorter waves with higher pitch.<\/p>\n

High frequencies are more directional than Lows (Sub frequencies are almost Omni-directional). It means that the sound will changes following the distance\/position of the listener from the sound source, and will also change if there is some obstacles (e..g. Speaking in your hand => sound muffled).<\/p>\n

Humans can hear from 20Hz to 20000Hz (20KHz). Which are basically the lowest and highest sounds hearable.
Note than 20-30Hz is barely hearable but you’ll feel it instead as a vibration all around & inside ( it takes a heavy monitoring system).
Note that with age humans lost a bit of hearing in the High frequencies by default, most of 50+ years old people can’t hear above 14KHz-16KHz.<\/p>\n

Finally to help on communication and work we visualize the frequencies in multiple Frequency Bands :<\/p>\n

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20 \u2013 40 hz\u00a0: LowBass \/ SubBass<\/p>\n

40 \u2013 200 hz\u00a0: Bass<\/p>\n

200 \u2013 800 hz\u00a0: Low Mids<\/p>\n

800 \u2013 2000 hz\u00a0: Mids<\/p>\n

2000 \u2013 5000 hz\u00a0: High Mids<\/p>\n

5000 \u2013 8000 hz\u00a0: High’s<\/p>\n

8000 \u2013 20000 hz\u00a0: High High’s \/ High end<\/p>\n

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III. Detailed Steps of a Mixdown<\/strong><\/h2>\n

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